A pixel art checker for NES, SNES, SMS and Mega Drive limits
pixcheck tests a PNG against each console's palette, attribute and tile limits. Claude's art broke them in 11 of 36 images, all NES or SNES.
pixcheck tests a PNG against each console's palette, attribute and tile limits. Claude's art broke them in 11 of 36 images, all NES or SNES.
Measured 68000 costs of common SGDK code, a lint that flags them on the frame path, and what it found in 40 Mega Drive games written by Claude.
A headless Mega Drive profiler built on Genesis Plus GX: per-frame load, dropped frames, DMA overflow and the function behind each, at 26x real time.