AI Tool Labs

Builds about SGDK

  1. A pixel art checker for NES, SNES, SMS and Mega Drive limits

    pixcheck tests a PNG against each console's palette, attribute and tile limits. Claude's art broke them in 11 of 36 images, all NES or SNES.

    Shipped
  2. SGDK performance: a lint for slow code, tested on 40 AI games

    Measured 68000 costs of common SGDK code, a lint that flags them on the frame path, and what it found in 40 Mega Drive games written by Claude.

    Partly worked
  3. SGDK profiler: find the function that causes slowdown

    A headless Mega Drive profiler built on Genesis Plus GX: per-frame load, dropped frames, DMA overflow and the function behind each, at 26x real time.

    Shipped